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Nishi-Nihon Circuit – Mine V1.0
This mod features a Grade-1 redesign of the Mine Circuit, also known as Nishi-Nihon Circuit; it was opened in 1972 and had alternate fortunes for three decades until it bankrupted in 2002. Mazda owns it and used it as proving ground since 2006.
The new design uses parts of the original circuit and some surrounding spaces to reach 4.4 km.
It is now running counterclockwise, so the main straight is approached in the opposite direction.
Characterized by constant elevation changes as it follows the hills of the Japanese island, it has distinctive features in the Turn 1 underpass, in the long T6-7-8 triple apex uphill corner and the also uphill fast bit from T18 to T20.
Particularly tricky will be the downhill braking zone in the final corner.
Overall, it has kept its windy, slow traits, where traction will be crucial, but the completely new Sector 3 adds now a faster section and more potential for wheel-to-wheel action.
Pembrey Circuit – Pembrey V1.0
In this mod are featured the Pembrey circuit, a short beautiful circuit in Wales, with its 2 actual layouts.
It also has the fictional F1 redesign, made by me, which has kept a good portion of the current circuit: it’s the section between Turn 5 and 11, which is now connect to the new main straight, a former airplane runway, by two new bits.
A couple of challenging heavy-braking zones at T2 and T3 and a sequence of fast bends leading into the final corner.
Overall, it’s a short and fast circuit, with three overtaking spots and few high-speed corners very enjoyable to drive.
Autódromo Internacional de Las Américas – Santo Domingo V1.0
This mod contains the Autódromo Internacional de Las Américas, with its two layouts; the most complete and famous circuit in the Caribbeans, locatd just outside the city of Santo Domingo.
It also features a fictional F1 redesign, made by me, where the main straight is a bit longer to make Turn 1 sharper and facilitate overtaking; with the following two corners similar to the original.
From 4 to 14 there is the real expansion: nearly 1 kilometer of new asphalt, that has kept the challenging mix of fast and slow corners of various type leading to the former drag strip, which is now the longest straight and the best overtaking spot.
The most challenging curve is the braking leading to T12 that starts halfway through Turn 11, making that fast bend very tricky.
The final sector is very close to the old layout, although the two long turns have been replaced by pairs of tighter and more difficult ones and the final curve is more flowing to allow cars bringing more speed in the following straight.
Heden Street Circuit – Göteborg V1.0
In this mod you can find a fictional street circuit in Goteborg.
It is a varying street course, benefiting from some of the extremely wide roads and from the amazing sceneries of the Swedish capital.
It has a great mix of corners and some twisty sections like many city circuits, but it offers also several overtaking spots and high-speed bits, like the motorway section coming after the downhill hairpin, or the three consecutive straights in the final sector.
Also notable the ultra-fast chicane at T12-13 passing near the Ullevi Stadium.
Chicanes, fast bends, tunnels, bridges, large straights, this track has them all leaving no room for mistakes as barriers are very close everywhere.
The surroundings have been meticulously recreated with bespoke 3D models.
Atlas Circuit – Mecheria V1.0
This mod contains a fictional circuit at the foot of the Atlas mountains, in Algeria.
Clearly inspired by the African road circuits from the beginning of the past century, this track has many points of interest.
Sector 1 has six turns in rapid sequence, each with a different angle: a challenging and spectacular snaky section that leads to a series of 3 straights followed by heavy braking zones.
The most eye-catching bit is the triple-apex T11/12, with a steep downhill exiting the first and an uphill leading to the second one; the desert hills make a wonderful natural stand.
Finally sector 3 with its super-high-speed T15 and then the final 4 corners, the slowest part of this racetrack.
It is a one-of-a-kind F1 circuit, that will also host the 24h of the Atlas, offering a completely different and old-school type of racing.
Pueblo Motorsports Park – Pueblo V1.0
This mod contains 3 circuits: the actual Pueblo Motorsports Park, with its 3.5km layout, used mainly for small and private events; it is fun to drive with some uphill and downhill sections and several fast corners.
It also has a 2-layouts fictional Grade-1 track, designed by me, where the main straight corresponds to the 1.15km repaved drag strip and will project cars at 340+ km/h to the first corner.
Sector 2 is the old extension, characterized by the downhill straight after Turn 5 and the uphill fast T6 and T7, and mainly long-radius and fast corners up to T10 that connects it to the newly designed one, with more technical and slightly slower curves.
The banked T20 and the double apex T21/22 are crucial to launch cars into the main overtaking spot.
The first corner has also some banking that will allow attacking both on the inside and on the outside lines.
Vålerbanen – Braskereidfoss V1.0
This is a fictional redesign of the Vålerbanen circuit in Norway.
The main straight, with two high-speed bends, is longer, to fit the new pit and paddock facilities and to make Turn 1 an overtaking spot.
The sequence of hairpins has been slightly amended, with also different banking angles in each corner, and leads to the “snake” bit.
After the banked parabolic T13 there is another straight which is a new overtaking opportunity, then followed by a new technical section with challenging downhill corners and chicanes starting at T15.
Koh Pich ‘’Diamond Island’’ Circuit – Phnom Penh V1.0
This is an Assetto Corsa fictional mod with a street circuit in the capital of Cambodia.
A 6.3 km long street circuit, with 25 corners, several road width changes, insidious braking zones and fast bits is, by definition, the ultimate challenge.
It will offer various overtaking points, thanks to the many straights and the broad streets, especially in the final part after Turn 15.
Sector one has more typical 90° degrees curves, although it ends with a tricky double corner at T4-5.
The second bit is the most difficult with three hairpins, tight corners and a half-roundabout that will punish even the smallest mistake.
The final sector, which will see cars crossing the channel twice onto two different bridges, is faster, more spectacular and will guarantee wheel-to-wheel action to the finish line.
Circuit Goodyear – Colmar-Berg V1.0
In this mod there are the 3 variants of the Colmar-Berg track, also known as Circuit Goodyear as it is mainly used as test facility, although it has hosted Touring and motorbike racing.
It also contains the fictional F1 circuit which, inspired by the original Omega track and by the old Zandvoort, after the long main straight offers a sequence of turns that will leave drivers no time to breathe until they finally reach the hairpin at T13.
The Omega T7 has been banked slightly.
Very interesting is the long parabolic T15 that will put left tyres under severe pressure, having also an increased banking compared to the former one.
Due to the massive difference in tyre degradation between the two sides, car set-up will be tricky.
Brainerd International Raceway – Brainerd V1.0
In this mod there are the 2 real layouts of the legendary Brainerd International Raceway; opened in 1968, it has hosted most of the major American series until today.
It also contains the fictional F1 circuit, which uses two thirds of the original Donnybrooke layout, up to Turn 8, except for the newly created first chicane, which improves safety while providing an overtaking spot at the end of the main straight.
Three new hard braking curves lead to the final bit that may remind of the Mexico City circuit, with a slightly banked final corner.
The layout appear simple but it’s very technical as most of the medium-to-high speed corners keep coming and finding the perfect rhythm is not easy.
Lake Torrent Motorsport Centre – Dungannon V1.0
This is the actual project for a 3.6km Superbike circuit in North Ireland.
The project was stopped after the first groundworks were completed and it doesn’t look like it will be completed.
Designed incorporating the existing undulating landscape, with a ~30 metres elevation, it has two straights long enough for side-to-side action and a good mix of corners, with wider-radius and faster ones in the first sector, slower and tighter in the last one, and a particularly tricky final chicane.
Isle of Man Street Circuit – Douglas V1.0
This is a fictional street circuit in the Capital of the Isle of Man, synonym of motorbike racing since the beginning of the 20th century, with both a street circuit in Douglas, stopped in 1953, and the legendary Tourist Trophy, still going yearly.
The Grade-1 street track can be split into two parts: the first one, around the port and the marina and up to turn 13, can easily remind of Monaco circuit; drivers will have to focus more on being extremely precise rather than overtaking.
Roads are pretty tight, small bumps could upset cars and elevation changes are significant as well.
The second one, starting at the ultra-fast Turn 14, is inspired by the Tourist Trophy, with many straights and high-speed sections followed by hard-braking points, where overtaking would be possible.
This section is also made more challenging by the constantly changing nature of the terrain that creates a flow of uphill and downhill bits while cars travel at high speeds through the houses of the island.
The steep downhill straight between Turn 19 and 20 will become one of the most recognizable traits of this track.
Breakers Circuit – Breakers V1.0
This is a fictional F1 circuit in the Cayman Islands, located on the former Breakers Speedway drag strip.
Its unique shape is given by the natural environment and the idea of affecting as low as possible the forest.
The main straight is the former drag strip, followed by three sharp turns leading into the woodland, characterized by two tight chicanes.
The lake section is the fastest and brings cars to the downhill straight bit and T14 that drives under the main straight and main stands; heavily banked T15 and T16 complete the approach to the final corner.
It is a technical circuit, where overtaking could be challenging.
Polonez Gate – Odrowąż V1.0
This is the AC mod of the actual project for a seven-kilometer circuit, part of a complex that included a technology park for R&D, a hotel, spa and other real estate developments in Poland, that was approved in the late 2010s and was supposed to be completed in 2020.
It has been unfortunately paused and abandoned.
Designed by a pool of experts, it has almost everything that a racetrack can offer, thanks also to its length.
Straights and overtaking spots, challenging and twisty sections, chicanes and hairpins as it can be expected in a 41-corners circuit.
A tricky first braking zone at T1-2 is followed by a steep uphill near the lake section; a long downhill straight brings to Sector 2, with four straights connected by hairpins all designed in different ways.
Another super-long straight leads to the “crazy esses” section, T20 to T27, almost impossible to nail every lap.
In the final sector the fast chicane T32-33 and the ultra-tight slow double hairpin T38-39 are the most notable parts.
Autódromo Víctor Borrat Fabini – El Pinar V1.0
This is a fictional extended redesign of the Autódromo Víctor Borrat Fabini, in El Pinar, Uruguay.
Suitable to all categories, this version makes overtaking easier thanks to the addition of Sector 2 characterized by long high-speed corners and bends and with T1 and the final corner slightly banked to allow wheel-to-wheel action on the long main straight.
The twisty section between T2 and T7 is fully inspired by the current internal layout.
tyre management will be challenging since left tyres will subject to heavy loads for most of the lap.
Circuit Triomphal – Kinshasa V1.0
This is a fictional circuit that goes through the heart of the city of Kinshasa, the capital of the Democratic Republic of the Congo.
It has some traits of a street course, but it is well balanced between slow or 90° corners and fast sections, and it guarantees high average speeds and good racing.
The short main straight is followed by a full-throttle bend at T1, making the four corners designed in the wide Place de la Justice the first actual braking zone and an overtaking spot.
After passing by mainly residential areas the track widens again at T9, which starts a section of fast and wide corners that revolves around the newly built Kinshasa Central African Cultural and Arts Center.
The uniquely shaped triple corner at T17/18/19 leads to the longest straight, which offers also the best chances for wheel-to-wheel action as it’s followed by a challenging tight corner.
Autódromo El Jabalí – San Salvador V1.0
In this mod there are the actual Autódromo El Jabalí, a 3.2km circuit in El Salvador that has gathered all the passion for racing in this area for more than four decades.
It also includes an extension, designed by me, suitable to host all major motorsport classes that will be constructed around the hill that overlooks the track.
The main straight is kept in the same location, with new pits on the right side to allow for a grandstand.
The first chicane drives cars into the jaw-dropping new extension that follows the constantly undulating nature of the terrain up until T5.
It then climbs even further with a double hump before the blind downhill T6, which surely will become an iconic corner.
After a heavy braking T7, the circuit becomes more level, with two long straights, until the uphill banked T14, which bring cars back to the original track although the last corner has been widened and has now a heavier banking and ascent.
With 3 downhill blind braking points, high-speed corners, insane elevation changes, this circuit has it all to deliver great racing and become a fan favorite.
Due to the volcanic composition of the terrain, asphalt can reach heavy temperatures making tyre management even more difficult.
Active Mountain Raceway – Merritt V1.0
This mod features the actual project, unfortunately never completed, for a 1.6km banked tri-oval, with a 3.9km road course and a combined circuit, built on the mountainous terrain near Merritt, in the British Columbia region of Canada.
The ambitious design is characterized by elevation changes as the track climbs up and down the mountains.
It has two twisty sections, from T4 to T13 and from T14 to T24, with slow and often blind corners; it also features two straights, particularly the back one between T14 and T17 that has a couple of high-speed humps.
The steep downhill T17 and T25 are probably the most spectacular points.
It is connected to the tri-oval by two steep sections which pass under the first banked corner, connecting the oval and the course in a never-seen-before way.
The Oval has 24° banked corners, while the third corner, where the finish line is located is ~15°.
Overall, it’s an extremely challenging circuit, very complete; it is quite difficult to find the rhythm on it.
Autódromo de Pucarani – Pucarani V1.1
This mod features the actual Autódromo de Pucarani, the highest permanent circuit in the world. It has a relatively simple design, with 3 variants and basic facilities, and it’s currently used by the national Federation for local and private events.
It also has the fictional FIA Gade-1 design made by me, which has 2 layouts, that adds two sections, from T6 to T13 and from T16 to T21, that exploit the topography of the region, generating jaw dropping elevation changes, with 30m gain in the run to T11 and frequent uphill/downhill changes in the final sector.
The 1.1km long main straight is the best candidate to see wheel-to-wheel action, followed by long sweeping corners that follow the original layout.
The super-fast “Esses” from T14 to T18 are the most fun and challenging part of the track and can be also another point for overtaking.
Being located a ~3,900m above sea level, with an average temperature of 9°C all year round, engines, brakes and tyres will be pushed to their limit and engineers will have to keep all these factors in mind when deciding the set-ups.
Meskel Square Circuit – Addis Ababa V1.0
This is the unique street circuit centred around the famous Meskel Square in the capital of Ethiopia.
But it’s not a typical street course: only sector 2 has a small bit with the typical short straights and 90° turns of an urban track.
The first sector has 3 straights long and wide enough to allow for wheel-to-wheel action.
The most interesting part of the circuit starts with Turn 8: from there it climbs steeply up to T11, exploiting the super wide Menelik Avenue.
A tricky hairpin, made of four corners, overlooked by the natural stand given by the park, launch cars into the amazing Sector 3, extremely fast and downhill, with a tight chicane at the end of the return of Menelik Avenue, which will be an overtaking spot for the bravest ones.
A flat-out chicane introduces the final corner in Meskel Square, spectacular both for drivers as it is a flat-out long bend and for fans, as it is a natural amphitheatre, filled of people, and with amazing skyscrapers as a background.
Donington Park – Donington V1.0
This mod has the proposal made by Ecclestone and Tilke to upgrade to FIA Grade-1 standards the iconic Donington Park, to move the F1 British GP there.
This project unfortunately was never completed but it’s now available for Assetto Corsa, including also the Nation Circuit variant.
The main straight is moved to the former Starkey’s straight, which is now longer thanks to the removal of the Esses; it will now be a much better overtaking spot into the new T1, the Melbourne hairpin.
The new section completes the first sector, with a downhill long and challenging parabolic corner, leading to T3; after that a steep uphill bend brings back to the former main straight.
From T5 there is no change to the old layout up to the last corner, which is now sharper and aligned with the new straight.
Penbay International Circuit – 大鵬灣國際賽道 – Taiwan V1.0
This mod contains 2 circuits: the actual Penbay International Circuit, a3.5km FIA Grade-2 circuit, used until 2020 also for international racing, before the owners decided not to invest in it anymore.
And it also feature a ~4.5km fictional Grade-1 design that maintains some elements and characteristics of the original while adding 2 modern sectors in the extension, fast and wide with a couple of overtaking spots.
The biggest challenges are in the final sector: the long and gently banked T9-10-T11 are very complicated due to a line that is tough to keep that leads to an important and trick braking zone before the banked T12.
The sequence between T15 and T20 is also challenging as the right balance between corner speed and precision need to be found.
Curacao International Circuit – Willemstad V1.0
This multifunctional fictional venue, with 6 layouts, is designed to host all motorsport categories, enjoying the 365 days weather of the Caribbeans.
It features two ~2km short loops, two ~3km variants for sport cars, a 4.2km outer loop and a 4.8km Formula 1 circuit.
The longer layouts all combine fast and technical sections, with long straights, a particularly challenging T6 as it can be a long radius or a double short corner.
For F1 and Endurance, the key section is after Turn 10: the continuous sequence of long and fast changes of direction starts, featuring among the many the two multi-apex bends 14 and 17, the latter inspired by the iconic corner in Istanbul.
The width of the track and the gentle banking allow for several lines to be, meaning wheel-to-wheel action and chances for lunges.
Belvedere Park – Tunis V1.0
A 2-layouts fictional street circuit in Tunis, in the area of Belvedere Park, used for F1 GPs in the pre-WWII era.
The two layouts are designed to be iconic, with no 90° corners, plenty of elevation changes and high average speeds. Overtaking possible in all sectors, the permanent bit: the tighter park section and the street one.
They both have an uphill start that leads into the Park, characterized by a high-speed snaky section between the trees, a near-180° hairpin and fast bends returning to the city.
The final part has three long uphill straights and a very challenging downhill sequence of three curves before the main straight.
It is super fun to drive.
Bhutan Motorsport Resort – Gelephu V1.0
A spectacular circuit located in the foothills of the Himalayas, where all corners and straights are characterized by elevation changes and humps, shaped by the terrain.
The first corner follows a long and 40m uphill main straight and changes incline midway leading into a breathtaking downhill snaky section up to Turn 6.
Two long sweeping and slightly banked corners lead to the final sector, which is mainly full-throttle and with three high-speed bends.
Namely it has 13 corners, but it is a very technical circuit and requires maximum focus throughout, but it’s also very entertaining to drive with various cars.
Maithili Circuit – Janakpur V1.0
This fictional circuit is located in Nepal; it has a couple of fast section in the final sector and with the main straight.
The central bit features several key corners: from the slightly banked Turn 5, to the downhill hairpin at T11, adding the triple-apex T16 and the tricky fast chicane T17.
The most difficult corner is the blind downhill braking zone at T7-8, that comes after a hump.
Overall it’s a short track that needs to be driven with extreme focus as turns keep coming.
Moto Staza Zalužani – Zalužani V1.0
In this release there are two mods: a 5km FIA Grade-1 redesign of the circuit, with the first two sectors that follow the concept of the original track, with high-speed long, sweeping corners; three overtaking spots and some gentle banking throughout to make wheel-to-wheel racing even more exciting.
The final sector is twistier, with a tricky two-phased braking corner at T12-13 and an insidious sequence at T15-16, critical to have good speed on the main straight.
And the actual Moto Staza Zalužani, Bosnia’s only permanent racetrack, opened in the 1980s using roads of a former military training centre, as narrow as a circuit can be and with minimal safety standards, which became anyway a popular alternative to street racing and hosted also local races.
Queen’s Park Street Circuit – Port of Spain V1.0
This is a fictional street circuit that winds around Queen’s Park Savannah and Nelson Mandela Park in the heart of the capital of Trinindad & Tobago.
It has two extremely fast sectors, characterized by with four long straights and at least as many overtaking spots and very uncommonly shaped braking areas like the triple corner T7-8-9 and the double direction changes 12-13 and T14-15 that are designed to follow the multi-road intersections and are very unusual for street circuits.
Barriers are very close and not making mistakes in them is very challenging.
The final part is more typical, with more 90° corners through the public roads of the city, although the high-speed T19, with walls very close on both sides, will surely become one of the landmarks of this track.
Eko Atlantic Circuit – Lagos V1.0
A new fictional racetrack in the capital of Nigeria, in an island near the new real estate project of Eko Atlantic city.
This layout is probably one of the most challenging I designed: 27 corners, long straights, plenty of overtaking spots.
Three different series of corners that present all sort of snares: T8 to T12, where carrying enough speed without going wide can catch even the most experience driver by surprise; then the exciting series inspired by the COTA from Turn 15 leading into T21; and finally the double-apex high-speed corner that leads to a challenging braking zone at T25.
But the most iconic feature will surely be Turn 22, inspired by the old AVUS circuit: a nearly 180° hairpin, with a maximum banking of 28°, that will be extremely interesting to see approached by Formula 1 cars and modern prototypes.
Togo International Circuit – Lomè V1.0
This is a fictional 5.6km track located in the Capital of Togo, Lomè.
The first sector, built into a small woodland, is a long ultra-fast section up to Turn 6 with two huge humps that make T4 and T6 blind downhill high-speed corners and the braking zone at T7 critical and tricky.
Turn 1-2 are slightly downhill, inspired by the first corners of the Sepang circuit.
Lap times, though, will be made in the rest of the circuit: 18 corners of all combinations, from tight banked hairpins to fast bends, including double-apex turns and long sweeping curves.
Finding and keeping the rhythm through it is very difficult and requires optimal car balance.
Autódromo Víctor Rubén Dumot – San Lorenzo V1.0
The new release contains the actual Autódromo Rubén Dumot, a 1.8km track used mainly for local events and dirt track races.
It also features the FIA-grade 1 redesign, made by me, which is a stunning 3.9km figure-8 circuit that combines parts and concept of the original one, like the long, banked right-hander T3 and the snaky sequences T6-T9 and T14-T16, and new features: like the new main straight and the extension in the former dirt track area, which is connected to the old track through a new underpass.
Turns 11,12,15 and 16 have also significant banking making it a very fun and technical circuit.
Circuit of Wales (Cylchffordd C,ymru) – Rassau V1.0
This is the actual project presented in 2011 to bring motorsport, and particularly MotoGP, to Wales.
The 3-layout complex featured a spectacular main circuit characterized mainly by long fast corners and enriched by constant elevation changes that follow the natural hilly terrain, with its highlight probably being the downhill ultra-fast T11-12; a short track, suitable for all other motorsport categories, and a club circuit, open for track days, corporate events, surrounded by hotel, luxury villas and entertainment venues.
The project has been officially cancelled in 2019 after several stops, mainly due to lack of financial backing.
Motu-Koitabu Circuit – Port Moresby V1.0
This is a street circuit located in the capital of Papua New Guinea, a modern city with wide streets, lots of green areas but also skyscrapers and spectacular traditional buildings.
The track has at least 3 long straights that offer great overtaking opportunities, and has some unexpected features, like the uniquely-shaped section T6-T9, the only slow bit, and the high-speed 180° hairpin at T11 followed by a sudden change of direction, which will become one of the highlights of this circuit.
Challenging to drive, with its many blind corners, it gives no margin for error with the barriers always very close.
Silesia Ring – Kamień Śląski V1.0
This mod has a fictional Grade-1 redesign of the Silesia Ring, a small private test track in Poland, used for driver training programmes, safety courses, and corporate events.
The fictional track has 3 long straights that guarantee also plenty of overtaking opportunities, including the last sector made of extremely-high-speed bends, some slightly banked corners to add more character to a completely flat lot and a tricky triple change of direction.
Anderstorps Motorbana – Anderstorp V1.0
A mod that imagines what would look like if the famous circuit in Sweden, inaugurated in 1968 and used for Formula One GPs in the 1970s, is upgraded to modern FIA Grade-1 standards.
It has three long sweeping corners, kept in their original design, but with increased banking angles that give the opportunity of taking several different lines, a newly designed final sector that allows using the former airstrip as the wide and long main straight.
Its layout make it perfect also for GT racing and smaller formula cars.
Circuit de France en Yvelines – Les Mureaux V1.0
This is the mod of an actual project for a F1 circuit near Paris, on the shore of the Seine river, which has never seen the light, mainly due to lack of funding.
The Yvelines area in the north of the capital was chosen as it is in a department rich of automotive industries and able to attract many fans.
The modern track, surrounded by stands like a stadium, has two long straights split by two snaky technical bits, with long sweeping corners and a banked hairpin before the last corner.
Very enjoyable to drive, it has also a short layout.
Plaza De La Revolucion Circuit – Havana V1.0
A new fictional street circuit based in the capital of Cuba, where some famous Grand Prix were held in the 1950s and 1960s.
The new track has a figure-8 layout, with the main straight located in the iconic Plaza de la Revolucion; it offers more than one overtaking spot with the best one being the 1km long straight.
There are a couple of tricky hairpins and a super-fast bit between Turn 6 and Turn 8, which is amazing to drive.
High-average speeds, with some narrow parts and some very wide streets, it might give some reminiscences of Baku.
Phakisa Freeway – Welkom V1.0
This is a fictional revamp of the beautiful circuit in Welkom, South Africa, used at the beginning of this millennium for MotoGP racing.
The new Grade-1 layout will combine part of the original track and of the overarching oval, making it one of the few mixed F1 tracks in history, suitable for multiple categories.
The banked part will also be a great opportunity for wheel-to-wheel action and overtaking, previously challenging on the former layout.
It combines long sweeping corners, tight chicanes and a tri-oval so it suits all tastes.
Piskent International Circuit – Piskent V1.0
Exploiting the former Pskent Automotive Proving Ground, this fictional redesign has a 4-layouts FIA Grade-1 circuit, with an Endurance layout and the longest ever oval circuit for Indycar.
It is one of the most complete circuits, with plenty of overtaking spots thanks to other 3 long straights, one of them being an incredibly long parabolic curve.
It can be considered a high-speed circuit although the lap-time will likely be delivered into the two driven sections: the fast, sweeping sequence from T6 to T13 and the twistier and more challenging one from T19 to T26, where gentle bankings and changing angles make keeping the rhythm very difficult.
The undulating terrain has created a constant waving in between corners making braking zones ever more challenging.
Lourenco Marques – Maputo V1.0
This mod contains the actual Lourenco Marques Circuit, a fast 3.6km circuit in Mozambique with its 3 layouts, including the go-kart one.
In addition there is also my FIA Grade-1 redesign, which maintains the original overall concept, while adding complex new bits, modern pits, braking zones and adequate run-off area.
It features long-sweeping banked corners, tight chicanes and hairpins making it very technical and suitable to all type of car racing.
Cabo Velas Ring – Tamarindo V1.0
This mod is a 3-layouts fictional circuit on the Pacific coast of Costa Rica, in the area of the former Cabo Velas airstrip.
It is inspired by the original Hockenheim, with its long straights or full-throttle sections followed by strong braking zones and chicanes.
Turn 3 and 4 are heavily banked as they’re also part of the semi-oval layout, and it offers several elevation changes as it is shaped on the hilly nature of the coast.
Notable is the final sector, starting from the banked and blind T13, passing on the parabolic straight that has a 30m hump, and ending in the tight double chicane.
East Fortune Circuit – Edinburgh V1.0
A conversion of the East Fortune former RAF airfield, used also a small kart and motorcycle circuit, to a modern FIA Grade-1 circuit.
The first half is a snaky sequence of 11 corners that gives drivers no rest. It is particularly challenging to keep the right rhythm in this sections as all corners have different speed, angles and ranges.
From Turn 12 it’s almost entirely flat-out, as most of the bends in the final 2 sectors are designed to be high-speed, including the heavy-banked Turn 15.
It includes also a museum of aviation and airplane expo.
Black Star Gate Circuit – Accra V1.0
This is a fictional street circuit located in the streets of the Capital of Ghana, passing by Independence Square and the Black Star Gate monument among the many others landmarks.
It can be divided into two sections, one very fast, with wider streets and overtaking spots, and the other tighter, which looks more like a typical street course: tyres will be very close to the barriers in the 90 degrees corners and tight chicanes leading back to the main straight.
It features bespoke 3D models to offer a very realistic representation of Accra.
Calder Park – Melbourne V1.0
This mod includes 3 layouts imagining a fully refurbished Calder Park, a circuit opened in 1962 near Melbourne which has suffered financial struggles and competition with other in the countries and has been used recently mainly from drag and drifting events.
The Thunderdome Oval remains as the original, the ~2.5km National Circuit has been widened and modernized and it’s linked to the oval for a 4.2km mixed layout, which can be used by Indycar and F1, in a new experiment since Indianapolis.
Track width changes from 14 to 24 metres, there are 24 degrees banked corners and heavy braking zones, tight chicanes making it an interesting and challenging circuit.
Ahvenisto Race Circuit – Hämeenlinna V1.0
This is a redesign of the small gem that the Ahvenisto Race Circuit, in the south of Finland, is. Active since 1967, it’s characterized by its elevation passing through the woods.
Those features have been kept, while adding more blind uphill and downhill corners, two straights and two new overtaking spots along with several new points of interest: like the super-high-speed chicane 9, the long banked Turn 10, and the tricky final corner, part of the new main straight.
The overpass has been revised to be wider and safer and the other new bit close to the East lake features a double-banked blind chicane at T17.
It is very fun to drive with any type of car.
Kalevi Circuit – Tallinn V1.0
A revisited version of the Pirita-Kose-Kloostrimetsa road course, used since the 1930s until the beginning of the new millennium.
The layout respects its tradition and uses most of the public roads with upgraded facilities and safety standards.
It is super-fast, with several opportunities for overtaking, interesting blind uphill and downhill corners through the forest, with narrow bridges.
It allows modern cars to race keeping its old-school feel.
The Namibian Circuit – Windhoek V1.0
This mod has two tracks.
A spectacular fictional redesign of the circuit near Windhoek, with 50 metres elevation changes as it unravels through the beautiful sandy dunes of the Namibian capital.
It has uphill fast corners and tricky braking zones, banked corners and downhill chicanes, with the challenges made even tougher by the sand that leaves no room for errors.
And the actual Tony Rust circuit, very fun to drive despite its layout, thanks to its long sweeping corners and elevation changes. It has been reproduced with extreme care to details.
Patte d’oie Circuit – Brazzaville V1.0
A 2-layouts street circuit in the capital of the Congo, both high-speed, with plenty of overtaking opportunities and room for wheel-to-wheel action.
It’s not a typical street course with lots of 90 degrees corners, there are various Esses bits, slow and twisty or fast and wide, which are critical for lap time and preparing a lunge in the following straight.
Challenges come also from the changing width of roads in different sectors.
Suva-Nausori International Circuit – Suva V1.0
A fictional and very challenging circuit designed in the archipelago in the Pacific Ocean.
It has a mixed layout, with a very technical section from Turn 4 to Turn 10, featuring corners of all kinds and an even more difficult the long parabolic right-hander Turn 11.
The final sector offers a 1.5km full-throttle final part after Turn 16, with a couple of high-speed bends, which may remind the final straight in Baku, without the barriers near the track.
Some banking, lots of overtaking spots make it suitable for all motorsport series.
Punta Huete Circuit – Managua V1.0
This is an ultra-fast fictional circuit near the Punta Huete airport in Nicaragua, with a technical sector 1 and two very high-speed sections where overtaking will be possible in several spots.
Turn 8 can be faced full-throttle with the correct line, while the tricky double-apex final Turn 19-20 will be particularly insidious during qualifying.
It comes with 2 Layouts.
Autodromo de Benguela – Benguela V1.0
This mod is a redesign of one of the first permanent circuit to open in Africa, and the first one to be built in Angola in 1972.
It has a faster section up to Turn 5, which is very similar to the original layout, a new middle sectors with a couple of tricky long-radius sweeping curves where the ideal line is critical for the lap time.
In the final sector there is a tight chicane which is also one of the two best overtaking spots and features also the long banked final corner (up to 20°), which gives and old-school feel.
Turn 7 has also a significant banking, all traits that make this circuit a mix of the old Mexico City and the modern Zandvoort.
Autodromo de Panama – Sajalices V1.0
This is an F1-Grade fictional track in the centre of Panama, inspired by an actual project, which unfortunately was stopped for lack of financial backers, after the main stand and ground works were completed.
The three sectors have clearly defined features: the first one is faster, with two long enough straight sections that will be the best overtaking spots.
The middle one is the most distinctive, with the high-speed snaking bit, which leads to Sector 3, where traction will be more important in the slower hairpins.
South Dakota Circuit – Timehri V1.0
This mod includes 4 fictional layouts, with a FIA Grade-1 circuit and an endurance one. They combine the super-fast squared original layout with a couple of newly designed more technical sections that exploit the redeveloped areas around it.
The new bits also benefits of challenging elevation changes and banked corners.
The endurance version extends for 8km into the jungle-like environment between the circuit and the airport.
It also features the actual version of the newly refurbished South Dakota Circuit, opened in 1955, after the Guyana Motor Racing & Sports Club re-purposed some of the roads and runways of an old airport, it is close to its 70th year of duty, in which it has hosted national circuit racing and drag racing.
Autodromo di Siracusa – Siracusa V1.0
Built in the 1960s the circuit in Syracuse was the attempt of the city with a long motorsport tradition to bring motorsport also to the south of Italy.
Despite an interesting layout, the poor safety standards and the competition with the legendary track in Monza never made it a candidate for major motorsport events.
This mod is a fictional Grade-1 redesign that preserves its heritage, while making it suitable for modern F1 and GT cars, with high average speed and low-drag configuration.
There are various points of interest, like the uphill double chicane at Turn 4-5-6 or the ultra-fast one at Turn 11-12-13. The banked turn 8 and 16 also catch the eyes, with the last corner designed to put cars at the highest possible speed into the main straight.
New Bremgarten Street Circuit – Bern V1.0
This mod is a fictional street circuit in the historical Bremgarten, in Bern, where motorsport events have been held in the 1930s, 40s and 50s, with also titled GPs.
The track uses public roads, going through the forest, and it features significant elevations changes, tunnels, bridges that provide the old-school feel that links it with its heritage.
Overtaking is possible in at least 3 spots and roads are wide enough to allow wheel-to-wheel action.
Patras Circuit – Chalandritsa V1.0
This is the mod of the second actual project to bring Formula 1 to Greece, which was started and approved in 2010 but unfortunately was never completed due to the financial crisis of the country.
Designed to be suitable for both MotoGP and Formula One, it has a combination of sharp corners and long mid-speed ones, with high average speeds.
Nemuno žiedas (New Neman Ring) – Kaunas V1.0
The redesign of the famous Neman Ring, a circuit opened in the 1960s in Lithuania, which unfortunately never took the international stage as it has been considered unsafe.
Respecting the original concept and the forestry environment, the new layout is FIA Grade-1 and it features the slow and twisty bits of the former circuit, the continuous elevation changes, adding two straights and overtaking opportunities.
Notable the design of the parabolic and banked Turn 14, which is downhill in the first half and uphill in the other.
Mukono Circuit – Kampala V1.0
A new fictional circuit, located in the centre of Africa, characterized by high average speeds and with three long straights.
The final sector is more technical, with a constant flow of medium-to-high-speed corners really enjoyable to drive. Overtaking possible at least in 4 spots.
Fairy Castle Circuit – Dublin V1.0
A unique fictional track on a hillside just outside Dublin, facing the Fairy Castle site.
It is a roller-coasting track, with sudden and continuous elevation changes, blind corners and banking variations, exploiting the topographical nature of the area.
Many corners changes from uphill to downhill mid-way through; delivering a lap with perfect lines in every corner is extremely difficult.
Tejgaon Circuit – Dhaka V1.0
A fictional circuit in the capital of Bangladesh, located in the old military air strip near the city centre.
A start-and-stop circuit, with fast straights followed by hard braking turns or chicanes, with some hints of Montreal and Monza.
It allows for overtaking and fun racing with all types of cars.
Moulay El Hassan Circuit – Marrakesh V1.0
A new variant, designed by me, of the famous street circuit in Marrakesh used by WTCC and for several GT races.
To make suitable for all categories it combines parts of the permanent circuit, with new pitlane and pit building, and it extends through the hotels of the city.
Rich in overtaking spots, with long straights and high-speed corners, it’s not the typical street course.
Zagreb Motodrom – Zaprešić V1.0
Finally the Assetto Corsa version of the Zagreb Motodrom, a multi-purpose motorsport project near Zagreb that was presented officially to the FIA and Ecclestone by the Croatian government in 2012 but was unfortunately never done.
Designed by Tilke, who took lots of elements from his seccesfull design of the COTA, particularly the high-speed snaky bit that in this case follows the longest straight, it creates nice racing and it’s entertaining to drive.
Qingdao Street Circuit – Qingdao 青岛市 – China 中国 V1.0
This is a super-fast street course that combines the high average speeds of Baku with the jaw-dropping surroundings of Singapore, with cars flying around a twisty bit a few meters from the sea before passing by colorful skyscrapers in the wide streets of the Chines city.
Lots of attention has been paid to the surroundings, with several bespoke buildings that are part of Qingdao skyline.
Circuito Internacional Los Parisi – Maracaibo V1.0
This is a redesign of the Autodromo Los Parisi, very important in the country particularly for its drag strip.
The circuit has been revamped with two layouts, suitable for all categories. The main track adds a faster final sector and a couple of overtaking spots to the original layout, rich in mid-to-high-speed bends.
The mod feature also the 4.1km long original circuit.
Oyster Bay Circuit – Dar Es Salaam V1.0
An insidious, challenging and unpredictable street circuit, with unique corners as it goes through the streets, roundabouts and crossroads of the port and financial areas of the capital of Tanzania.
It put drivers to the test but it’s fun and rewarding to drive.
As usual designed and built from scratch with huge attention to details and realism.
Dover Raceway– Dumbarton V1.1
A redesign of one of the most historic permanent circuits in the Caribbean, which is hosting races since the late 1970s.
It exploits the hilly landscape to provide a continuous of uphill and downhill segments, which makes every corner challenging and entertaining to drive, combining two fast sectors with a twisty central bit that unravels around the main stands and viewpoint on the hilltop.
The Dracon Racetrack (Писта Дракон) – Kaloyanovo V1.1
A mod that includes 2 files:
1) the original Drakon Racetrack in Kaloyanovo, a 2km circuit used mainly for local races and drifting events.
2) My FIA-Grade 1 redesign, which has kept the twisty, slow and challenging nature adding more complexity and variety to the corner range; plus a faster extension with a couple of short straights to make it more complete and provide also overtaking opportunities.
Ta’Qali Street Circuit – Birkirkara V1.1
A fictional street course that uses re-surfaced public roads mixed with a permanent bit sitting on a former RAF air strip where the final corners, start straight and main facilities are placed.
It has twisty and windy narrow roads but offers also two serious overtaking spots.
As most of the street circuits it offers no margin for errors both at entry and exit of each corner.
Mobitrack 2 – Ljubljana V1.0
A fictional permanent circuit in Slovenia, near the area in Ljubljana where some local touring car races were hosted in 1999 and 2000 trying to create some momentum for the construction of a racetrack.
A fast-flowing track, with long sweeping corners that makes it suitable for all categories.
Giza Pyramids Circuit – Cairo V1.1
A semi-permanent circuit that uses road at the back of the iconic Pyramids in Giza.
But its location is just one of the wonders of this track: in its nearly 7km of length it has 25 corners of any possible kind, from fast “esses” to tight chicanes, from long sweeping curves to banked hairpins, with constant elevation changes, particularly a forty meters downhill between turn 12 and 16 that goes back uphill before turn 19, surrounded by sand dunes.
Japoma Circuit – Douala V1.0
A fictional super-fast street circuit that winds its way around the new Japoma Sport Complex, in Douala, using existing roads, a portion of a car park and new connections between made for the circuit.
Douala is famous for having hosted the only International motorsport event back in 1950, on a 10km road course.
The 3D models of the Japoma stadium and surrounding buildings have been made ad-hoc for this circuit, and the area has been re-created accurately.
Ubpark Circuit – Ulaanbaatar V1.0
A modern fictional circuit in a park south of Ulaanbaatar, with two super-fast sectors, plently of overtaking spots and a challenging final part.
Interesting and fun to drive with different cars.
Iceland Motopark – Reykjanesbær V1.0
A project of a motorsport complex, including a racetrack with two layouts, a drag strip, a karting course, hotels and leisure, retail, light industrial, educational, medical and office developments, to reclaim a big area south of Reykjavík, that was launched in 2006 but unfortunately stopped after two years due to the financial crisis.
An interesting short track designed by Apex Circuits, recreated in detail from the original renderings.
Dakar-Baobabs – Sindia V1.0
The first permanent circuit is western Africa, opened in 2000 after decades of passion and enthusiasm for motorsport in the country were asking for it.
A track with a wide variety of corners, challenging and fun for drivers.
For the first time ever on Assetto Corsa, with bespoke detailed 3D models to replicate the actual buildings!
Ceylon Autodrome – Tissamaharama V1.0
A circuit based on the only renderings of an actual project to build an FIA Grade-1 circuit in Sri Lanka.
Ultra-fast with a technical final sector, it has unfortunately never been constructed but it is now available for Assetto Corsa.
Hokkaido Speedway – Shiraoi V1.1
Located on the hills of the Hokkaido island, It was opened in 1970, in his original layout, and it has hosted local races up until 1973, when it was closed due to the number of fatal crashes and financial issues.
It has been re-opened and closed several times in the following decades until the early 2000s, when the area has been assigned to something else.
My new design has added a lot of character to a track that failed in the past in attracting top motorsport series.
Despite being only 4km long, it offers two good overtaking spots and a great mix of corners, from slow chicanes to tight hairpins, from fast bends to sweeping curves, made even more challenging for drivers by the elevation changes.
Autódromo Monterrey – Monterrey V1.0
One of the most important Mexican circuits, open since 1970, it was used mainly for drag racing although a small loop layout and a 3.2km circuit have also been used.
This mod features a 4.5km extension, designed by me, FIA Grade-1 suitable for Formula 1 Grand Prix and a restored version of the “El Frijol” oval and of the 3.3km full circuit.
The drag strip serve as main straight and the iconic four “Esses” have been kept.
Lawrence Allen – Chingola V1.0
A circuit likely built just after WWII and used for nearly three decades at International level, and for local races since.
The track has a nice flow, some overtaking spots, including the super-tight final hairpin. It is fun and challenging to drive.
This mod contains the original 2.8km loop circuit and a 4.8km fictional F1 extension, made by me, all built from scratch.
Autódromo Internacional da Patagonia – Punta Arenas V1.1
A fictional redesign of the Autodromo Cabo Negro, located in Punta Arenas, close to the southern border of Chile with the Ocean and Antarctica.
It features a slightly revisited 2.8km small loop, and the two circuit layouts, of 4.2km and 5.4km, that are using vast portions of the existing ones.
On top of that there is a completely fictional 8.5km extension that has conceptual similarities with the iconic circuit of Le Mans.
Wide, with plenty of overtaking spots, it is suitable for any motorsport series.
Balatonring – Sávoly V1.1
An actual project, unfortunately abandoned in 2008, to bring MotoGP to Hungary.
It has an interesting layout, which could provide a good alternative to the Hungaroring also for Formula 1, now available for the first time ever on Assetto Corsa!
KigaliRing – Kigali V2.0
A fictional racetrack with an old-school feeling, inspired by the iconic 1990s super-fast version of Hockenheim, located in the beautiful region of Rwanda.
A twisty and challenging sector 3 comes after two full-throttle bits, which include a banked parabolic curve and heavy decelerations.
Fun to drive, rich of overtaking spots, it’s a complete circuit with a variety of corners in its 5.6km.
Seretse Khama Circuit – Gaborone V2.0
A modern fictional circuit located outside the capital of Botswana, characterized by the lack of pure straights, with two long parabolic curves followed by tight braking zones.
It’s a stop-and-start track, with several overtaking opportunities, which keeps a flowy layout, enjoyable but technical to drive.
Engines will be at full-throttle for most of the lap time but cars will require also good balance in high-speed turns.
Another opportunity to drive in the African Continent in Assetto Corsa
Palo Marga International Circuit – San Nicolas V2.0
After a failed attempt to bring Indycar to Aruba in 1999, the country has relied only on the drag strip located in the south region of the island to attract motorsport events.
In its area I’ve designed an FIA Grade-1 International circuit, that uses a portion of the strip as main straight and benefits from the hilly landscape to create a challenging layout, particularly with the downhill snaking bit in Sector 3 and at Turn 1, inspired by the new COTA.
Now you can have a drive around the Caribbean Island as well on Assetto Corsa
Beranovac Circuit – KraljevoV2.0
A road course active for decades for local car and motorbike racing, using public streets within the park located just outside Kraljevo, in the south region of Serbia.
The FIA Grade-1 design, made by me, utilizes most of the actual roads, adjusted to Formula 1 standards, and adds a permanent pit and paddock area with new grandstands.
Breedon Everard Raceway V1.2 – Bulawayo
An historical track in the South West area of Zimbabwe, which attracted international races for the first years before a decline from the 1970s.
Redesigned by me to FIA Grade-1 standards, you can also experience it in Assetto Corsa now.
Greenwood Roadway – Indianola
A racing track located in central Iowa, used from 1963 to 1966 by Sports Car Club of America (SCCA), American Motorcycle Association (AMA), International Karting Federation (IKF) and United States Auto Club (USAC) and for private events in the 1970s.
Redesigned by me to FIA Grade-1 standards it has been bought to life in Assetto Corsa.




























































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































































